Game
Stardust is a tactical, squadron-level space combat miniatures game designed to be played with 2 or more players. It can be played standalone or as part of a greater RPG campaign.
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Stardust is a tactical, squadron-level space combat miniatures game developed by Rosalind Muchmore and Sublight Games. Sorties entangle two or more players in Newtonian ballets of destruction on a standard hex grid. Voidcraft wield an array of advanced weaponry, such as high-powered laser weapons, rail & coilguns, plasma cannons, and missiles. Each voidfighter is rendered beautifully in miniature form at the common 6 mm scale, making them compatible with a wide range of science fiction miniature terrain and accessories.
The game’s peripherals and miniature bases are exhaustively designed to make signaling board state effortless, keeping gameplay as swift as the voidfighters themselves. Bookkeeping is minimized to keep players engrossed in the game, not focused on jotting down notes.
Stardust can be enjoyed as part of a greater tabletop campaign in a myriad of scenarios. Game modes include dogfights, objective-oriented competitive play, or cooperative story-driven campaigns with friends. Play cooperative PVE without a dungeon master using our Simulated Intelligence flowcharts. Engage in asymmetric battles with an odd number of players or even play the game with the optional hexless rule. The possibilities are not limited by our core gameplay loop.
In standard play, Stardust features an abstracted hex-based Newtonian flight model with a built-in Flight Assist that allows each fighter to maneuver more like an airplane, provided its movement speed is kept below a certain margin. This helps acclimate new players to the game while allowing veterans to fly decoupled maneuvers if they so choose. Advanced Newtonian gameplay bestows several advantages upon a skilled player, but a rookie can fly their planes coupled should they need to keep things simple. With the aid of Flight Assist, this is accomplished without splitting the game’s rule set or playerbase.
Voidfighters don’t fly themselves though, and players will design and customize their stick and throttle pilots with unique character abilities and modifications that provide their own unique bonuses and drawbacks to each unit.